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Impact of customer feedback on design inputs

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 pmd5
(@pmd5)
Posts: 76
Estimable Member
Topic starter
 

Customer feedback is a very critical part of the design input process, yet sometimes difficult to gather and put into concrete design specifications. How do design teams prioritize customer feedback in the development of a product, let's say, in cases where demands may be considered ambiguous or conflicting? Can customer feedback ever become too vague to successfully lead design?


 
Posted : 10/11/2024 11:16 pm
(@torikul)
Posts: 76
Trusted Member
 

I think design teams prioritize customer feedback by identifying common themes across various sources. They segment customers into distinct user personas to tailor solutions to specific needs. Prioritization frameworks like MoSCoW or the Kano Model help assess which features to focus on. Teams align feedback with the company's strategic goals to ensure consistency. When feedback is vague, they ask clarifying questions and engage in follow-up interactions. Observational studies and prototyping uncover needs that customers might not articulate clearly. Conflicting demands are balanced by focusing on core functionalities and essential features. Customization options may be provided to cater to different user preferences. Clear objectives and requirements are documented based on interpreted feedback. Through iterative development and continuous customer input, design teams refine the product to meet user needs effectively.


 
Posted : 10/11/2024 11:40 pm
 amm7
(@amm7)
Posts: 78
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Design teams prioritize customer feedback by analyzing it against the product’s intended use, market needs, and regulatory requirements. In cases where feedback is ambiguous or conflicting, teams can use techniques like focus groups and surveys to clarify. Critical feedback that aligns with strategic objectives is prioritized, while less actionable input may be deprioritized or refined. Generally, customer feedback can indeed become too vague to guide design effectively. When this happens, teams may need to gather more detailed insights or use prototyping and usability testing to extract clearer feedback that can be translated into actionable design inputs.


 
Posted : 11/11/2024 5:33 pm
(@mjc22)
Posts: 67
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Customer feedback is very important to the design input process because it drives user needs. In some cases, feedback can be ambiguous and cause challenges in translating the designs into reality. Some ways that design teams can handle this are by categorizing customer feedback by criticality, applying risk management and regulatory standards, and translating customer needs into measurable design inputs. Customers may identify certain inputs as critical to the function of the device, and some as wants more than needs. Design teams can ensure to prioritize the critical inputs and spend less time focusing on the wants. If customers give ambiguous feedback, such as saying a device should be 'comfortable' or 'easy to use' then these statements can be difficult to turn into quantifiable design aspects. Designers can take customer requests like these and turn them into more quantifiable statements like size or weight dimensions. In cases where feedback is difficult to quantify, regulatory standards and risk management processes cab also provide guidance. By aligning customer feedback with existing standards, design teams can mitigate the risk of misinterpreting vague requirements.


 
Posted : 11/11/2024 7:25 pm
aq49
 aq49
(@aq49)
Posts: 78
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These are good points about how customer feedback is handled in the design input process, and I like the emphasis on breaking down vague feedback into measurable and actionable design inputs. For example, translating terms like comfortable into specific attributes like weight, size, or material properties makes a lot of sense.

Although I haven’t been directly involved in this process, I imagine it must be a challenge to balance conflicting feedback while staying true to the product's core goals. The idea of using prioritization frameworks (like the moscow method) or regulatory standards to guide decision-making seems like a practical way to ensure alignment


 
Posted : 22/11/2024 3:23 pm
(@natalie-nashed)
Posts: 30
Eminent Member
 

I agree that vague feedback can be hard to use, but I think teams can still learn a lot by watching how customers actually interact with a product instead of just relying on what they say. Observation and prototype testing often reveal usability problems that users can't fully explain. For example, if someone keeps pausing during setup or struggles to find a button, that is valuable feedback even if they can't describe why, it's confusing. Turning those behaviors into measurable design inputs helps fill in haps when verbal feedback is unclear. 


 
Posted : 29/10/2025 7:20 pm
(@cn249)
Posts: 30
Eminent Member
 

Design teams should incorporate customer feedback into the design process very early on. They should not wait until the last minute to look or ask for feedback when time is ticking away and the deadline for the finished product is coming soon. Companies should really listen to customer feedback as soon as possible to reduce any concerns, risks, or underlying issues the device can have. They are trying to develop products that meet certain user needs in the healthcare industry or anywhere else. They have done an abundance of research to know what they want to make. Before creating a final design, they have to have an initial design. That would be their first prototype they have created for functionality. From there, they can host meetings and seminars for consumers and others in order to promote the product, their intentions, and hear any feedback from them. Having these direct customer reviews is beneficial for these companies if they have any concerns regarding the device or any questions they may have when the company was explaining the prototype. Having customer feedback and implementing changes based on them will show the customer that the company is willing to take what they said into consideration for the benefit of the target audience. Most of the time, feedback can lead to just a simple change or a big change that can make the final product more appealing and better overall compared to the initial design. 
Honestly, there are some companies that do not listen or take into consideration customer feedback on their products during development unless it is crowd funded. There are some cases where companies use it for feedback once the product is released to see if there are any problems they need to fix or pay attention to. That should not be the case, but it can happen if some companies believe that their product is the best in the world and that nothing can go wrong or look wrong during development. They can often miss issues and customers can point it out from their point of view rather than the engineer’s or developer’s perspective. When the demands are too conflicting or ambiguous, I think they take some of them into account, but they only modify their device slightly to keep a middle ground. Crowd feedback can lead design if the project is crowd funded or if the customer base is so overwhelmingly against the product/device that the company has no choice, but to change/modify it to keep customers satisfied and interested.


 
Posted : 29/10/2025 7:46 pm
 ri62
(@ri62)
Posts: 69
Trusted Member
 

Customer feedback plays a crucial role in shaping the design inputs of medical device development, as it provides valuable insights into user needs, preferences, and potential challenges. By incorporating feedback from healthcare professionals, patients, and other stakeholders, developers can ensure that the device meets real-world requirements and addresses practical concerns. Feedback helps identify usability issues, improve functionality, and refine features, making the device more intuitive and effective. It also aids in identifying unmet needs that might not have been anticipated during the initial design phase. Integrating customer feedback into design inputs helps to align the product with regulatory standards and ensures it can be safely and effectively used in clinical settings. Additionally, it enhances customer satisfaction, as devices are more likely to fulfill their intended purpose and provide positive outcomes. Regular feedback collection throughout the development process also fosters continuous improvement, allowing for iterative design adjustments. Ultimately, incorporating customer feedback leads to better-designed devices that improve patient care and meet the expectations of end-users.


 
Posted : 31/10/2025 9:53 pm
(@nick-carrillo)
Posts: 30
Eminent Member
 

Design teams, from my experience, tend to prioritize the most realistic aspects of a design. The end goal is to meet the customer’s requirements, yes, but at the same time, they cannot expect us to produce certain extraneous features that may cause adverse effects (such as scope creep and budgetary strains). There have been times when customers ask for a specific material/feature in the design, when it can be prohibitive financially and physically. That is a differing factor: when the customer is not involved with the quantitative engineering process, they understandably are not predisposed to see the project in the same light; they focus on qualitative aspects over quantitative.

That said, it is not impossible to convince them that their design must stick to its intended purpose, albeit in a way that makes sense. For example, during my cycle as a Junior Design Engineer, there have been times when my manager needed to discuss with our clients and even internal stakeholders as to why a certain design aspect would or would not work. There were even moments when unexpected changes would be requested immediately before manufacturing was about to begin, creating more confusion between us and the client. The lesson that was learned was that the customer needed to prioritize communicating with the engineers involved with their project throughout the process, not only during milestone and design review meetings. In other words, there was no consistent feedback loop.

To mitigate ambiguity, we can utilize customer feedback as part of design verification. As discussed in this week’s lecture, Design verification is a crucial part of the design process where results from outputs can be analyzed via a variety of methods (i.e., statistics, tolerance, biocompatibility, mechanical tests, etc.) against the input, which itself is derived from the DID and DSD. Customer feedback will add a layer of verification. The quality of those outputs is dependent upon the team’s consistency according to the DID and DSD, so all team members must conduct periodic reviews to ensure there is no scope creep. Should there be any creep, the team must consult the DID and DSD and verify that all inputs must EQUAL outputs. Organizing meeting minutes further supplements verification, where team members can refer to specific design details and specs at different points to evaluate progress and calculate the effects of any revisions.


This post was modified 1 week ago by NCarrillo
 
Posted : 01/11/2025 11:33 pm
(@darshp)
Posts: 30
Eminent Member
 

From what I have seen, most feedback can be influential and positive in terms of making a device or product better. Feedback can be in any form, and for the most part it is not a bad thing (if you do not agree with it, you can ask the person to explain further, or if you do not understand it at all even after that, you can just ignore the feedback and deem is as insignificant). However, customer feedback generally helps to determine whether you might have met the customer needs to the full capacity. Of course, in cases where you did meet the customer needs as asked, sometimes customers might want more, and it might be worth the time to take some feedback to make the product or device better. This idea of applying feedback has not only helped to fulfill customer needs for numerous devices/products but also make new applications to existing products that might not have been thought of before. There are cases where customer feedback is vague, and in these cases, it may not be as effective, but I believe that in most cases you can get something out of it, and this may help in improving the design process of the device itself.


 
Posted : 02/11/2025 1:24 pm
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